演示 — 输入与输出
Prompt 结构参考 Inspired by fal.ai H3 Guide
Live-Action Voxel Transformation
Selectively voxelize trees and cars in live footage while preserving environment physics.
适用对象
VFX-heavy social stunts and game-adjacent promos.
此 Prompt 如何构建
请先阅读 — 理解模式后,你可以从零撰写自己的 Prompt。
- Video 1
Live plate to partially stylize.
- @image1
Voxel look lock.
- Constraint
What must stay photoreal.
改编到你的项目
- Voxelize only vehicles.
- Swap pixel style for low-poly.
常见失误
- Stylizing pedestrians by accident.
- Broken shadow continuity.
你的参考文件(上传什么)
| 文件 | 在视频中的任务 |
|---|---|
| Image 1 | Voxel / pixel-art style |
完整 Prompt(复制并编辑)
Preserve the buildings, pedestrians, and overall environment in Video 1 as photoreal live action. Transform only the trees and cars into 3D pixel-art or voxel-block objects in the style of @image1, using blocky Minecraft-like geometry. Keep their motion physically correct, and preserve the real environment's shadows and transmitted light. Use Video 2 as the overall pacing reference.
Ref2VA 新手?阅读 MiniMax H3 Ref2VA 指南
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