Demo — inputs & output
Prompt structure inspired by Inspired by fal.ai H3 Guide
Live-Action Voxel Transformation
Selectively voxelize trees and cars in live footage while preserving environment physics.
Who this is for
VFX-heavy social stunts and game-adjacent promos.
How this prompt is built
Read this first — once you see the pattern, you can write your own without starting from zero.
- Video 1
Live plate to partially stylize.
- @image1
Voxel look lock.
- Constraint
What must stay photoreal.
Adapt it for your project
- Voxelize only vehicles.
- Swap pixel style for low-poly.
Where people mess up
- Stylizing pedestrians by accident.
- Broken shadow continuity.
Your reference files (what to upload)
| File | Job in the video |
|---|---|
| Image 1 | Voxel / pixel-art style |
Full prompt (copy & edit)
Preserve the buildings, pedestrians, and overall environment in Video 1 as photoreal live action. Transform only the trees and cars into 3D pixel-art or voxel-block objects in the style of @image1, using blocky Minecraft-like geometry. Keep their motion physically correct, and preserve the real environment's shadows and transmitted light. Use Video 2 as the overall pacing reference.
New to Ref2VA? Read the MiniMax H3 Ref2VA prompt guide
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