Demo — inputs & output
Prompt structure inspired by Inspired by fal.ai H3 Guide
Interactive Otome Game Transition
Menu-to-scene transition — UI dissolve into cinematic dialogue backdrop.
Who this is for
Interactive fiction and romance game trailer editors.
How this prompt is built
Read this first — once you see the pattern, you can write your own without starting from zero.
- [References]
UI plate vs scene plate.
- [Process]
Menu → scene transition timing.
Adapt it for your project
- Shorter 6s transition loop.
- Add voiced line in Official tab.
Where people mess up
- Unresolved UI artifacts mid-scene.
- Wrong aspect safe zones for mobile.
Your reference files (what to upload)
| File | Job in the video |
|---|---|
| Image 1 | UI / menu frame |
| Image 2 | Dialogue scene background |
Full prompt (copy & edit)
Simulate an otome-style transition from static UI (@image1) into full-scene dialogue backdrop (@image2). 9:16 vertical. UI elements slide away with parallax; characters enter as live-action or stylized-real actors. [Process] 0–3s: hold on UI with subtle pulse. 3–7s: wipe/slide reveals scene depth from @image2. 7–15s: two-shot dialogue framing with soft vignette — no actual clickable UI in final 8s unless specified.
New to Ref2VA? Read the MiniMax H3 Ref2VA prompt guide
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