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Demo — inputs & output

Ref2VA15s2× Picture

Prompt structure inspired by Inspired by fal.ai H3 Guide

Interactive Otome Game Transition

Menu-to-scene transition — UI dissolve into cinematic dialogue backdrop.

Ref2VA15s9:16otomeuitransitiongame

Who this is for

Interactive fiction and romance game trailer editors.

How this prompt is built

Read this first — once you see the pattern, you can write your own without starting from zero.

  1. [References]

    UI plate vs scene plate.

  2. [Process]

    Menu → scene transition timing.

Adapt it for your project

  • Shorter 6s transition loop.
  • Add voiced line in Official tab.

Where people mess up

  • Unresolved UI artifacts mid-scene.
  • Wrong aspect safe zones for mobile.

Your reference files (what to upload)

FileJob in the video
Image 1UI / menu frame
Image 2Dialogue scene background

Full prompt (copy & edit)

Simulate an otome-style transition from static UI (@image1) into full-scene dialogue backdrop (@image2). 9:16 vertical. UI elements slide away with parallax; characters enter as live-action or stylized-real actors.

[Process] 0–3s: hold on UI with subtle pulse. 3–7s: wipe/slide reveals scene depth from @image2. 7–15s: two-shot dialogue framing with soft vignette — no actual clickable UI in final 8s unless specified.

New to Ref2VA? Read the MiniMax H3 Ref2VA prompt guide

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