Demo — inputs & output
Prompt structure inspired by Inspired by fal.ai H3 Guide
First-Person Tactical Gameplay
FPS-style first-person advance through military base — handheld player camera.
Who this is for
Game trailer and UI-adjacent action beats.
How this prompt is built
Read this first — once you see the pattern, you can write your own without starting from zero.
- Camera
First-person player-operated feel.
- [Process]
Advance → scan → fire → advance beats.
Adapt it for your project
- Swap military for sci-fi corridor.
- Shorter 6s loop for social.
Where people mess up
- Third-person drift.
- Over-cinematic smoothness — loses gameplay feel.
Your reference files (what to upload)
| File | Job in the video |
|---|---|
| Image 1 | First-person frame / weapon hold |
Full prompt (copy & edit)
Camera: first-person, eye level, handheld gameplay. Simulate a player operating a modern-warfare FPS, holding an assault rifle and advancing slowly around the perimeter of a military base. Move forward along a road beside cover, sweep the reticle across the passage ahead, pause to fire several rounds at a distant target, then continue pushing forward like authentic player-controlled footage. Lighting: cool natural light across a modern military base, mixed with smoke and firelight. Photoreal crisp image with AAA-quality weapons, materials, dust, and battlefield haze. Subtle player-driven sway while moving; light recoil when firing.
New to H3? Start with the plain-English guide
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